top of page

Before You Specify the Technology: How to Plan a New Learning Environment

4 hours ago
2 min read

One of the easiest ways for a technology project to go wrong is to start with the technology.


A new learning environment can quickly become a discussion about screen sizes, projectors, robots, software licences and specifications. Those decisions matter, but they make much more sense once the institution has agreed what the environment is actually intended to achieve.


Start with the outcome

What should learners be able to do in the space that they cannot do easily today? That question can reveal whether the real requirement is immersive visualisation, simulation, practical robotics, collaboration, access to specialist expertise or a combination of several things.


The clearer the outcome, the easier it becomes to make sensible technology decisions later.


Understand who will use it

A space designed around one specialist curriculum area will look different from an environment intended to support multiple departments. Consider which learners, educators and external partners will use the space, how often they will use it and how easily the environment needs to change between activities.


Look at the room before the equipment list

Room dimensions, ceiling height, viewing distances, ambient light, acoustics, access, power and networking can all influence what is practical. Understanding the physical environment early can prevent a specification being developed around technology that doesn't suit the space.


Bring the right teams together

Successful projects often sit between curriculum, digital, IT and estates. Each team sees a different part of the problem. Curriculum understands the learning need. IT understands networks, security and support. Estates understands the building. Digital and innovation teams may understand the wider institutional strategy.


Bringing those perspectives together early can prevent expensive compromises later.


Set a realistic budget range

You don't need an exact budget on day one, but an indicative range is extremely useful. It allows the concept to be developed around what is realistically achievable and helps identify where investment will have the greatest impact.


It is usually better to design an excellent environment within a clear budget than to produce an ambitious specification that later has to be stripped back.


Think about content and use, not just installation

A room is only successful if people use it. Consider where content will come from, how educators will prepare sessions, what training is required and how the environment will be supported after launch.


Adoption should influence the design from the beginning, not become a separate workstream once installation is complete.


Design for change

Technology and curriculum will continue to evolve. The strongest learning environments are therefore adaptable. Computing can be upgraded. Software can change. New devices can be integrated. The room can support different activities without requiring a complete redesign.


Then specify the technology

Once the outcomes, users, space, infrastructure, budget and operating model are understood, the technology specification becomes much easier to develop — and much easier to defend.


That's the approach we take at I-Immersive. We focus on the learning outcome first, then build the environment and technology around it.


Have an idea but no specification yet?

That's often the ideal time to talk. We can help turn an initial idea, available space or curriculum requirement into a practical concept before individual products are selected.

Comments


Commenting on this post isn't available anymore. Contact the site owner for more info.
bottom of page